AI Insights · Timothy · October 2021
Top 5 Apple Arcade Games in Spain Q3 2021
Discover the performance trends of the top 5 Apple Arcade games on a unified platform in Spain during Q3 2021, featuring insights on downloads, revenue, and active users.
In Q3 2021, the top 5 Apple Arcade games in Spain showcased varying performance trends across weekly downloads, revenue, and active users. Here's a detailed look at how each game fared, based on data from Sensor Tower.
Snake.io - Fun Online Snake
Snake.io experienced fluctuations in its weekly downloads, peaking at 15K in mid-July and then gradually declining to around 8.3K by the end of September. Revenue saw a notable increase towards the end of the quarter, reaching approximately $123 in the last week. The game maintained a strong active user base, peaking at around 112K in early August before declining to 86K by the end of September.
Sonic Dash: Fun Endless Runner
Sonic Dash exhibited a steady increase in weekly downloads, with a significant spike to 15.5K in late August. Weekly revenue remained relatively stable, peaking at approximately $229. Active users also showed growth, peaking at around 100.5K in late August before stabilizing at around 84K by the end of September.
Chess - Play & Learn
Chess - Play & Learn maintained consistent weekly downloads, ranging from 7.6K to 8.8K throughout the quarter. Revenue remained strong, peaking at around $5.1K in late June and then gradually declining to $3.6K by the end of September. The game maintained a robust active user base, peaking at approximately 168K in early August before declining to 144K by the end of the quarter.
Asphalt 8: Airborne
Asphalt 8: Airborne showed a stable download trend, peaking at around 8.5K in early September. Revenue saw a significant peak of approximately $1.4K in mid-August. The game also experienced growth in active users, peaking at around 20.5K in mid-September before slightly declining to 17.4K by the end of the quarter.
Jetpack Joyride 2
Jetpack Joyride 2 had a varied download trend, peaking at around 10.6K in late June and then gradually declining to 3.7K by the end of September. Revenue remained relatively low, peaking at around $214 in late June. Unfortunately, data on active users was not available for this game.
For more detailed insights and data on the performance of these games, visit Sensor Tower.